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Game detail

Rocket

2D arcade project combining physics-based puzzle gameplay and multiplayer side-shooter mechanics controlling a rocket.

Release
January 2013
Status
Released
Engine
Unity
Platforms
Web
Note
Web release.
Rocket placeholder image

Overview

Developped as a side project during my second year in engineering school and published on a online game portal with the “Unity Web Player”, now deprecated

Rocket was a fast 2D arcade project built around momentum, precision, and controlled chaos. You pilot a physics-driven rocket through compact challenge maps that blend platforming, timing, and puzzle-like routing.

The game was designed as both a solo and competitive experience: short parkour-oriented stages for mastering movement, plus peer-to-peer deathmatch arenas where weapon loadouts and map control matter as much as raw mechanics.

Features

  • 3 arcade puzzle and parkour solo maps
  • Physics-based controls
  • Physics damage
  • Multiplayer: 4 players peer-to-peer, 3 arenas, deathmatch gamemode
  • Weapons: lazer, grenade, frontshield
  • Customizable name and rocket

Media