Game detail
Rocket
2D arcade project combining physics-based puzzle gameplay and multiplayer side-shooter mechanics controlling a rocket.
- Release
- January 2013
- Status
- Released
- Engine
- Unity
- Platforms
- Web
- Note
- Web release.
Overview
Developped as a side project during my second year in engineering school and published on a online game portal with the “Unity Web Player”, now deprecated
Rocket was a fast 2D arcade project built around momentum, precision, and controlled chaos. You pilot a physics-driven rocket through compact challenge maps that blend platforming, timing, and puzzle-like routing.
The game was designed as both a solo and competitive experience: short parkour-oriented stages for mastering movement, plus peer-to-peer deathmatch arenas where weapon loadouts and map control matter as much as raw mechanics.
Features
- 3 arcade puzzle and parkour solo maps
- Physics-based controls
- Physics damage
- Multiplayer: 4 players peer-to-peer, 3 arenas, deathmatch gamemode
- Weapons: lazer, grenade, frontshield
- Customizable name and rocket