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About

I dedicated this portfolio to my game dev projects, I've been a Unity hobbist and enthusiast since the release of Unity3D 3.0 back in 2010, when it was silly to learn Unity instead of Flash. Then I started a casual mobile game company, "SupremApp" in 2015, which released a few successful titles.

Beside indie game dev and tooling, I am french senior software engineer working mainly on distributed backend systems accross various industries.

Languages

  • C# (Unity, tooling, runtime systems)
  • C++ (Unreal, performance-critical systems)
  • Python (pipeline, automation, tooling)

Game engines

  • Unity
  • Unreal Engine
  • Godot

Rendering & VFX

  • Shader & VFX development
  • Asset pipeline
  • Blender & Houdini scripting

Gameplay & Systems

  • Networking
  • Physics
  • Procedural generation
  • Tooling, editors scripting
  • performance optimization

Outside gamedev

  • Distributed systems architecture
  • Tech lead
  • .Net & Python APIs
  • Database design
  • Project management
  • Devops, Observability, Reliability

Experience Timeline (gamedev focused)

  1. Present

    Freelance game assets developer for Unreal, Unity and Godot.

  2. 2017-2019 | Junior Developer, Akka technologies

    Developer on a vehicle simulator for military training.

  3. 2016-2018 | Co-founder, SupremApp

    Lead developer and co-founder of SupremApp, we built multiples casual mobile games in Unity. The most successful titles, "Hop Boy", reached #1 in the French App Store for a week.

  4. 2014 | intern Unity developer, Serious factory

    I developed an Oculus rift application with Unity3D: an interactive virtual reality "movie" describing the effects of schizophrenia for a medical congress. I worked as only developer in a team with two graphic artist

  5. 2013 | intern 3D programmer, Kylii kids

    I worked on shader programming (phong shading with specular and bump map, antialiasing FXAA, blur, some image filter, ...), and also on integration of filmed persons in 3D scenes and integration of 3D objects in filmed scenes with interactions in real time.