Art
ArtStation Portfolio
This page aggregates my latest ArtStation work.
I’m a hobbyist technical artist focused on real-time VFX, shaders, and procedural workflows. Most pieces are experiments exploring rendering techniques, simulation, and tooling—often bridging code and visuals. I also showcase some modest 3D models.
Digital tree
Retro cyberpunk digital tree geometry in blender, rendering in Unity
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Portal shader
Shader for a surface of a portal rendering the portal exit on the surface with the players view angle (like Valve's Portal game)
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Compute shader particle system
Prototype of a unity Compute shader with particle system reacting to mouse position. Documented source available here:...
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Disapear object VFX
Simple shader to make an objects disapear in unity.
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Mobile game background with a shader displacing the gradiant texture
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T-rex
Ugly T-rex
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Tank
Simple low poly generic tank
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Ak-47
simple Ak-47 3D model
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